![]() Stack enough of them and your Rogue will kill most enemies in one hit while still avoiding any damage thanks to its regenerating magic HP. Jefferey recommends doing separate runs where you bring only the Desert card, which reduces everyone's max HP by 0.5 percent per card. Surviving long enough to pull this off, though, will require some grinding. This is the basic strategy that Jefferey used to beat most of Loop Hero's bosses, the same one recommended by our Loop Hero guide. Combined with the insanely high attack speed of all those Thickets, your character can wipe out packs of monsters without taking a hit to their actual HP. When used with the Rogue class, that means getting access to necklaces that grant magic HP, which operates like a regenerating shield. This gives your character an extra equipment slot. Looking at the image above, you can see that Jefferey uses the Thicket and River cards, which synergize to greatly improve your attack speed, in addition to a card you unlock later in the game called the Arsenal. ![]() Having good gear isn't enough on its own, you'll also need a fully stocked home base. But Act 4 also requires you to fight the three previous bosses. You'll also have to unlock Act 4, which doesn't limit how many resources you can haul back to camp. Until you're able to successfully play enough Road Lanterns, you're going to have to square off against deadly Scorch Worms and Slimes that spawn on empty tiles. Getting to a point where you can successfully cover the map in Ruins and Road Lanterns is another challenge, though. (Image credit: Devolver Digital) What to do before attempting infinite loops "This could be done by loop 60 to 80 depending on your card drawing skills." "Once set up you can leave it running forever and as long as you play on act four there is no resource cap," Krazonozon says. Ruins normally spawn dangerous Scorch Worms, but the overlapping Road Lanterns will block these beasts. You then begin to cover the road tiles in the Ruins card surrounded by Road Lanterns. Each time you start a new game the path your hero walks is randomly generated, so the trick is getting one where every tile can be surrounded by no less than four Road Lanterns so no monsters can spawn. Jefferey explains that the trick is getting a loop of the right shape. ![]() But with Ruins, it's possible to acquire every type of resource just by strolling through. Normally, these resources have to be earned by meeting certain requirements, like killing certain types of enemies or discarding unwanted cards. Loot and Upgrade: Strike down menacing creatures, recover stronger loot to equip on the fly, and unlock new perks along the way.Įxpand Your Camp: Turn hard-earned resources into campsite upgrades and gain valuable reinforcements with each completed loop along the expedition path.The key here is that Ruins give you a random resource each time you pass one. Find balance between the cards to increase your chances of survival while recovering valuable loot and resources for your camp. Plan Your Struggle: Strategically place building, terrain, and enemy cards along each loop to create your own dangerous path. No expedition is ever the same as the ones before it. Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path. Unlock new classes, new cards, perks, and devious guardians on your quest to shatter the endless cycle of despair. Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. The Lich has thrown the world into a timeless loop and plunged its inhabitants into neverending chaos.
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